Sunday, October 27, 2013
Friday, October 25, 2013
Working With Animation, Video, Photography - Advanced
I. INTRODUCTION
Understanding Animation
A quick display of an image sequence, or animation, creates the appearance of movement. In Photoshop, you can generate animation from your images. You can create an animation by making slight changes to several images, and then adjusting the timing between their appearances. When you convert an image to HTML for display on a web page, slices become cells in an HTML table and animations become files in object folders.
Extending Photoshop Skills to Video Photoshop Extended and Apple QuickTime® application can be used to play and modify video. Almost any Photoshop skill you can apply to images can be applied to video clips. And you don't have to invest in sophisticated, expensive video camera equipment to shoot video. Just about any commonly available point-and-shoot digital camera has the capability to shoot video. (So get ready to harness your inner-Scorsese!)
Fine-Tuning Images with Camera Raw
Images that you take with your own digital camera can be tweaked using Adobe Bridge and the Camera Raw dialog box. You can use the Camera Raw dialog box to adjust images in RAW format (as well as those in JPG and TIFF formats) while preserving all the original image data.
II. CREATE AND PLAY BASIC ANIMATION
Understanding Animation
You can use nearly any type of graphics image to create interesting animation effects. You can move objects in your image or overlap them so that they blend into one another. Once you place the images that you want to animate in a fi le, you can determine how and when you want the animation to play.
Creating Animation on the Animation Panel
Remember that an animation is nothing more than a series of still images displayed rapidly to give the illusion of motion. The Animation panel displays a thumbnail of the animation image in each frame. A frame is an individual image that is used in animation. When you create a new frame on the Animation panel, you duplicate the current frame, and can then modify the duplicate frame as desired. The layers that are visible on the Layers panel appear in the selected frame, and thus, in the animation. Here's all that's involved in creating a simple animation:
â Place images on layers in the fi le.
â Hide all but one layer.
â Duplicate the frame, turn off the displayed layer, and then turn on the layer you want to see.
Animating Images If you look at the Layers panel in Figure below, you'll see that there are images on two layers. The Animation panel contains two frames: one for each of the layers. When frame 1 is selected, the man appears in the image; when frame 2 is selected, the woman appears. When the animation is played, the images of the man and woman alternate.
Moving and Deleting Frames
To move a frame to a different spot, click the frame on the Animation panel, and drag it to a new location. To select contiguous frames, press and hold [Shift ], and then click the frames you want to include. To select noncontiguous frames, press and hold [Ctrl] (Win) or (Mac), and then click the frames you want to include. You can delete a frame by clicking it on the Animation panel, and then dragging it to the Deletes selected frames button on the Animation panel.
Looping the Animation
You can set the number of times the animation plays by clicking the Selects looping options list arrow on the Animation panel, and then clicking Once, 3 times, Forever, or Other. When you select Other, the Set Loop Count dialog box opens, where you can enter the loop number you want.
Previewing the Animation
When you're ready to preview an animation, you have a few choices:
â You can use the buttons on the bottom of the Animation panel. When you click the Plays animation button, the animation plays.
â You can preview and test the animation in your browser by clicking the Preview the optimized image in a browser button in the Save for Web & Devices dialog box.
Converting Animation Frames to a Timeline
By default, the Animation panel displays frames, but you can change the panel so it shows a timeline. You change the display by clicking the Convert to timeline animation button in the lower-right corner of the Animation (Frames) panel. (Return to displaying frames by clicking the Convert to frame animation button when the timeline is displayed.) Figure below shows the Animation (Timeline) panel. As you drag the bars for each of the layers in the animation, the image updates to show the effect of your changes. By default, the Animation panel displays frames, but you can change the panel so it shows a timeline. You change the display by clicking the Convert to timeline animation button in the lower-right corner of the Animation (Frames) panel. (Return to displaying frames by clicking the Convert to frame animation button when the timeline is displayed.) Figure below shows the Animation (Timeline) panel. As you drag the bars for each of the layers in the animation, the image updates to show the effect of your changes.
Exporting to Zoomify
Using the Export to Zoomify feature, you can post your high-resolution images on the web so viewers can pan and zoom them in more detail. Using this feature, your image will download in the same time as an equivalent size JPEG file. Figure below shows the ZoomifyTM Export dialog box which you can open by clicking File on the Application bar, pointing to Export, and then clicking Zoomify.
Create and duplicate animation frames
1. Open any image from the drive and folder where you store your Data Files, then save it as Pretty Package.
2. Display the Motion workspace, then display the rulers in pixels.
3. Adjust the opacity setting of the Paper layer to 50% on the Layers panel.
4. Click the Duplicates selected frames button on the Animation panel.
A new Animation frame is created and is now the active frame.
5. Adjust the opacity setting of the Paper layer to 100%, then compare your screen to Figure below left.
6. Click on the Animation panel.
7. Click the Indicates layer visibility button on the Paper layer on the Layers panel to hide this layer.
8. Click on the Ribbons layer on the Layers panel to hide this layer.
9. Click the Bow layer to make it active. The content from the Bow layer appears in frame 3 of the Animation panel. See Figure below right.
Adjust animation frames
1. Set the opacity setting of the Bow layer to 50%.
2. Click the Duplicates selected frames button on the Animation panel, then adjust the opacity setting of the Bow layer to 100%.
3. Click on the Animation panel. You have now created five frames.
4. Click the Indicates layer visibility button on the Bow layer to hide it.
5. Click the Ribbons layer on the Layers panel to make it active, then click the Indicates layer visibility button on the Layers panel to display this layer.
6. Adjust the opacity setting to 50%.
7. Click on the Animation panel, then adjust the opacity setting of the Ribbons layer to 100%.
Play animation in the image and browser
1. Verify that Forever is selected in the Selects looping options menu, click the first frame in the Animation panel, then click the Plays animation button on the Animation panel. The Plays/stops animation button changes its
appearance depending on the current state of the animation. See Table 1 for a description of the buttons on the Animation panel.
2. Click the Stops animation button on the Animation panel. The animation stops, displaying the currently active frame.
3. Turn off the ruler display, then save your work.
4. Click File on the Application bar, click Save for Web & Devices, then click the Preview the optimized image in a browser button, then compare your preview to Figure below.
TIP The first time you use this feature you may have to add a browser.
5. Close your browser, then click Cancel in the Save for Web & Devices dialog box.
III. ADD TWEENING AND FRAME DELAY
Understanding Tweening
To create animation, you assemble a series of frames, and then play them quickly to create the illusion of continuous motion. Each frame represents a major action point. Sometimes the variance of action between
the frames creates erratic or rough motion. To blend the motion in between the frames, you can tween your animation. Tweening adds frames that change the action in slight
increments from one frame to the next. The origin of this term predates computer animation, when an artist known as an in betweener hand-drew each frame that linked major action frames (at 24 frames per second!), and thus the term tweening was born.
Using Tweening on the Animation Panel
You can add tweening to a frame by clicking the Tweens animation frames button on the Animation panel, and then entering the number of in-between frames you want in the Tween dialog box. You can choose whether you want the tweening to affect all layers or just the selected layer, and if you want the image to change position, opacity, or effects. You can also specify the frame on which you want the tweening to start, and specify the number of frames to add in between the frames (you can add up to 999 frames in a single tween). Figure below shows a two-frame animation after four tween frames were added. The opacity of the man is 100% in the first frame and 0% in the last frame. Adding five tween frames causes the two images to blend into each other smoothly, or morph (metamorphose).
Understanding Frame Delays
When you create frames on the Animation panel, Photoshop automatically sets the frame delay, the length of time that each frame appears. You can set the delay time in whole or partial seconds by clicking the Selects frame delay time button below each frame. You can set the frame delay time you want for each frame, or you can select several frames and apply the same frame delay time to them.
Setting Frame Delays
To change the delay for a single frame, click a frame, click the Selects frame delay time button, and then click a length of time. To change the delay for contiguous frames, press and hold [Shift ], click the frames you want to include, and then click the Selects frame delay time button on any of the selected frames. To change the delay for noncontiguous frames, press and hold [Ctrl] (Win) or (Mac), click the frames you want to include, and then click the Selects frame delay time button on any of the selected frames.
Correcting Pixel Aspect Ratio in Video
This feature automatically corrects the ratio of pixels displayed for the monitor in use. Without this correction, pixels viewed in a 16:9 monitor (such as a widescreen TV) would look squashed in a 4:3 monitor (typical rectangular TV). You can assign a pixel aspect ratio to a document by clicking View on the Application bar, pointing to Pixel Aspect Ratio, and then selecting a pixel aspect ratio. (Unless you are using the image for video, Square is the recommended setting.) When you have selected a pixel aspect ratio, the Pixel Aspect Ratio Correction option will be checked on the View menu. Uncheck the Pixel Aspect Ratio Correction command to turn off the scaling correction and view the image as it looks on a computer (square pixel) monitor. Photoshop automatically converts and scales the image to the pixel aspect ratio of the non-square pixel document. Images brought in from Adobe Illustrator will also be properly scaled.
Tween animation frames
1. Click frame 3 on the Animation panel.
2. Click the Tweens animation frames button on the Animation panel.
3. Adjust the settings in your Tween dialog box so that they match those shown in Figure below left.
4. Click OK. Two additional frames are added after frame 3.
5. Click the Plays animation button on the Animation panel, then view the animation.
6. Click the Stops animation button on the Animation panel, then compare your panel to Figure below right, which now has eight frames.
Set frame delay
1. Click frame 2 on the Animation panel.
2. Click the Selects frame delay time button at the bottom of the selected frame.
3. Compare your frame delay menu to Figure below left, then click 0.5.
The frame delay for frame 2 changes from 0.2 to 0.5 seconds.
4. Click the Plays animation button on the Animation panel, then view the animation.
5. Click the Stops animation button on the Animation panel.
6. Open the Save for Web & Devices dialog box, then click the Preview the optimized image in a browser button.
7. Close your browser, then close the Save for Web & Devices dialog box.
8. Compare your screen to Figure below right, then save your work.
9. Close the image.
Understanding Animation
A quick display of an image sequence, or animation, creates the appearance of movement. In Photoshop, you can generate animation from your images. You can create an animation by making slight changes to several images, and then adjusting the timing between their appearances. When you convert an image to HTML for display on a web page, slices become cells in an HTML table and animations become files in object folders.
Extending Photoshop Skills to Video Photoshop Extended and Apple QuickTime® application can be used to play and modify video. Almost any Photoshop skill you can apply to images can be applied to video clips. And you don't have to invest in sophisticated, expensive video camera equipment to shoot video. Just about any commonly available point-and-shoot digital camera has the capability to shoot video. (So get ready to harness your inner-Scorsese!)
Fine-Tuning Images with Camera Raw
Images that you take with your own digital camera can be tweaked using Adobe Bridge and the Camera Raw dialog box. You can use the Camera Raw dialog box to adjust images in RAW format (as well as those in JPG and TIFF formats) while preserving all the original image data.
II. CREATE AND PLAY BASIC ANIMATION
Understanding Animation
You can use nearly any type of graphics image to create interesting animation effects. You can move objects in your image or overlap them so that they blend into one another. Once you place the images that you want to animate in a fi le, you can determine how and when you want the animation to play.
Creating Animation on the Animation Panel
Remember that an animation is nothing more than a series of still images displayed rapidly to give the illusion of motion. The Animation panel displays a thumbnail of the animation image in each frame. A frame is an individual image that is used in animation. When you create a new frame on the Animation panel, you duplicate the current frame, and can then modify the duplicate frame as desired. The layers that are visible on the Layers panel appear in the selected frame, and thus, in the animation. Here's all that's involved in creating a simple animation:
â Place images on layers in the fi le.
â Hide all but one layer.
â Duplicate the frame, turn off the displayed layer, and then turn on the layer you want to see.
Animating Images If you look at the Layers panel in Figure below, you'll see that there are images on two layers. The Animation panel contains two frames: one for each of the layers. When frame 1 is selected, the man appears in the image; when frame 2 is selected, the woman appears. When the animation is played, the images of the man and woman alternate.
Moving and Deleting Frames
To move a frame to a different spot, click the frame on the Animation panel, and drag it to a new location. To select contiguous frames, press and hold [Shift ], and then click the frames you want to include. To select noncontiguous frames, press and hold [Ctrl] (Win) or (Mac), and then click the frames you want to include. You can delete a frame by clicking it on the Animation panel, and then dragging it to the Deletes selected frames button on the Animation panel.
Looping the Animation
You can set the number of times the animation plays by clicking the Selects looping options list arrow on the Animation panel, and then clicking Once, 3 times, Forever, or Other. When you select Other, the Set Loop Count dialog box opens, where you can enter the loop number you want.
Previewing the Animation
When you're ready to preview an animation, you have a few choices:
â You can use the buttons on the bottom of the Animation panel. When you click the Plays animation button, the animation plays.
â You can preview and test the animation in your browser by clicking the Preview the optimized image in a browser button in the Save for Web & Devices dialog box.
Converting Animation Frames to a Timeline
By default, the Animation panel displays frames, but you can change the panel so it shows a timeline. You change the display by clicking the Convert to timeline animation button in the lower-right corner of the Animation (Frames) panel. (Return to displaying frames by clicking the Convert to frame animation button when the timeline is displayed.) Figure below shows the Animation (Timeline) panel. As you drag the bars for each of the layers in the animation, the image updates to show the effect of your changes. By default, the Animation panel displays frames, but you can change the panel so it shows a timeline. You change the display by clicking the Convert to timeline animation button in the lower-right corner of the Animation (Frames) panel. (Return to displaying frames by clicking the Convert to frame animation button when the timeline is displayed.) Figure below shows the Animation (Timeline) panel. As you drag the bars for each of the layers in the animation, the image updates to show the effect of your changes.
Exporting to Zoomify
Using the Export to Zoomify feature, you can post your high-resolution images on the web so viewers can pan and zoom them in more detail. Using this feature, your image will download in the same time as an equivalent size JPEG file. Figure below shows the ZoomifyTM Export dialog box which you can open by clicking File on the Application bar, pointing to Export, and then clicking Zoomify.
Create and duplicate animation frames
1. Open any image from the drive and folder where you store your Data Files, then save it as Pretty Package.
2. Display the Motion workspace, then display the rulers in pixels.
3. Adjust the opacity setting of the Paper layer to 50% on the Layers panel.
4. Click the Duplicates selected frames button on the Animation panel.
A new Animation frame is created and is now the active frame.
5. Adjust the opacity setting of the Paper layer to 100%, then compare your screen to Figure below left.
6. Click on the Animation panel.
7. Click the Indicates layer visibility button on the Paper layer on the Layers panel to hide this layer.
8. Click on the Ribbons layer on the Layers panel to hide this layer.
9. Click the Bow layer to make it active. The content from the Bow layer appears in frame 3 of the Animation panel. See Figure below right.
Adjust animation frames
1. Set the opacity setting of the Bow layer to 50%.
2. Click the Duplicates selected frames button on the Animation panel, then adjust the opacity setting of the Bow layer to 100%.
3. Click on the Animation panel. You have now created five frames.
4. Click the Indicates layer visibility button on the Bow layer to hide it.
5. Click the Ribbons layer on the Layers panel to make it active, then click the Indicates layer visibility button on the Layers panel to display this layer.
6. Adjust the opacity setting to 50%.
7. Click on the Animation panel, then adjust the opacity setting of the Ribbons layer to 100%.
Play animation in the image and browser
1. Verify that Forever is selected in the Selects looping options menu, click the first frame in the Animation panel, then click the Plays animation button on the Animation panel. The Plays/stops animation button changes its
appearance depending on the current state of the animation. See Table 1 for a description of the buttons on the Animation panel.
2. Click the Stops animation button on the Animation panel. The animation stops, displaying the currently active frame.
3. Turn off the ruler display, then save your work.
4. Click File on the Application bar, click Save for Web & Devices, then click the Preview the optimized image in a browser button, then compare your preview to Figure below.
TIP The first time you use this feature you may have to add a browser.
5. Close your browser, then click Cancel in the Save for Web & Devices dialog box.
III. ADD TWEENING AND FRAME DELAY
Understanding Tweening
To create animation, you assemble a series of frames, and then play them quickly to create the illusion of continuous motion. Each frame represents a major action point. Sometimes the variance of action between
the frames creates erratic or rough motion. To blend the motion in between the frames, you can tween your animation. Tweening adds frames that change the action in slight
increments from one frame to the next. The origin of this term predates computer animation, when an artist known as an in betweener hand-drew each frame that linked major action frames (at 24 frames per second!), and thus the term tweening was born.
Using Tweening on the Animation Panel
You can add tweening to a frame by clicking the Tweens animation frames button on the Animation panel, and then entering the number of in-between frames you want in the Tween dialog box. You can choose whether you want the tweening to affect all layers or just the selected layer, and if you want the image to change position, opacity, or effects. You can also specify the frame on which you want the tweening to start, and specify the number of frames to add in between the frames (you can add up to 999 frames in a single tween). Figure below shows a two-frame animation after four tween frames were added. The opacity of the man is 100% in the first frame and 0% in the last frame. Adding five tween frames causes the two images to blend into each other smoothly, or morph (metamorphose).
Understanding Frame Delays
When you create frames on the Animation panel, Photoshop automatically sets the frame delay, the length of time that each frame appears. You can set the delay time in whole or partial seconds by clicking the Selects frame delay time button below each frame. You can set the frame delay time you want for each frame, or you can select several frames and apply the same frame delay time to them.
Setting Frame Delays
To change the delay for a single frame, click a frame, click the Selects frame delay time button, and then click a length of time. To change the delay for contiguous frames, press and hold [Shift ], click the frames you want to include, and then click the Selects frame delay time button on any of the selected frames. To change the delay for noncontiguous frames, press and hold [Ctrl] (Win) or (Mac), click the frames you want to include, and then click the Selects frame delay time button on any of the selected frames.
Correcting Pixel Aspect Ratio in Video
This feature automatically corrects the ratio of pixels displayed for the monitor in use. Without this correction, pixels viewed in a 16:9 monitor (such as a widescreen TV) would look squashed in a 4:3 monitor (typical rectangular TV). You can assign a pixel aspect ratio to a document by clicking View on the Application bar, pointing to Pixel Aspect Ratio, and then selecting a pixel aspect ratio. (Unless you are using the image for video, Square is the recommended setting.) When you have selected a pixel aspect ratio, the Pixel Aspect Ratio Correction option will be checked on the View menu. Uncheck the Pixel Aspect Ratio Correction command to turn off the scaling correction and view the image as it looks on a computer (square pixel) monitor. Photoshop automatically converts and scales the image to the pixel aspect ratio of the non-square pixel document. Images brought in from Adobe Illustrator will also be properly scaled.
Tween animation frames
1. Click frame 3 on the Animation panel.
2. Click the Tweens animation frames button on the Animation panel.
3. Adjust the settings in your Tween dialog box so that they match those shown in Figure below left.
4. Click OK. Two additional frames are added after frame 3.
5. Click the Plays animation button on the Animation panel, then view the animation.
6. Click the Stops animation button on the Animation panel, then compare your panel to Figure below right, which now has eight frames.
Set frame delay
1. Click frame 2 on the Animation panel.
2. Click the Selects frame delay time button at the bottom of the selected frame.
3. Compare your frame delay menu to Figure below left, then click 0.5.
The frame delay for frame 2 changes from 0.2 to 0.5 seconds.
4. Click the Plays animation button on the Animation panel, then view the animation.
5. Click the Stops animation button on the Animation panel.
6. Open the Save for Web & Devices dialog box, then click the Preview the optimized image in a browser button.
7. Close your browser, then close the Save for Web & Devices dialog box.
8. Compare your screen to Figure below right, then save your work.
9. Close the image.
By
Ajay Kumar N
Modern American Animation
This article describes the history of animation in the United
States of America since the late 80's until the early twenty-first
century. This period is often called the renaissance of American
animation, during which many large American entertainment companies
reform and reinvigorate its animation department after the decline
suffered in the 60, 70 and 80.
From 1988 to the present
Disney's return
In
the mid 80's, the American animation industry fell into disgrace. Toy
commercials masquerading as entertainment programs cartoons dominated
the evening and the morning of Saturday, and the only experiment was
carried out by independent developers. Even animated films were
projected in theaters at times, but the glory of the old days was gone.
Even the animation giant Disney, which had fought a corporate
acquisition in the 80's, was considering abandoning the production of
animated feature films.
Both the enthusiastic audience, critics,
and the animators were taken by surprise when the long-awaited
renaissance of animation began in the oldest and most conservative
corporation, Disney.
Disney had a drastic change in the 80, its
new chief Michael Eisner the company relocated to his feet, returning to
its roots and revitalizing their studies. With great fanfare, in 1988
the study worked with Steven Spielberg to produce the animated film Who
Framed Roger Rabbit, directed by Robert Zemeckis. The film was a
success, and gave to the animation industry awaited push for that time.
Roger Rabbit not only earned him a pile of money for Disney, but also
sparked the popularity of the classic animation that continues to this
day. The history of animation suddenly became an object of study (and
their fans). Several directors, business legend, such as Chuck Jones and
Friz Freleng were suddenly in the spotlight, being acclaimed after
decades of being virtually ignored by audiences and industry
professionals.
Disney continued the success of Who Framed Roger
Rabbit? with "The Little Mermaid", the first of a series of animated
films that seemed to recapture the magic of the golden age of Walt
Disney himself. The studio invested heavily in new technology of
computer animation for such purposes, but could do super-productions
like "Beauty and the Beast" and "Aladdin," which attracted audiences
that were not seen in decades, and Once provided a visual feast that has
not been exceeded since the 40. The peak of the hit Disney was in 1994
when his film "The Lion King" exceeded all expectations of the study to
become one of the most successful of all time. Even later Disney films
as "Pocahontas," "The Hunchback of Notre Dame", "Hercules," "Mulan" and
"Tarzan" was blockbusters.
Disney has also made inroads into the
neglected area of the animated TV series. With the success of shows like
"The New Adventures of Winnie the Pooh", "The Adventures of the Gummi
Bears Disney" and "Duck adventures", the "new" Disney made his mark in
TV pictures. Through association and repetition, Disney can provide high
quality animation for TV. A series of large diffusion was conducted in
mid-nineties, with some critics designating "Gargoyles" as the Disney
animation project for TV's most ambitious and best done artistically.
The soundtracks of each of these animated films were an important part
of its success, because Disney was including in each of these projects a
loud voice from the world of music, such as Elton John (The Lion King),
Luis Miguel (The Hunchback of Notre Dame), Ricky Martin (Hercules),
Christina Aguilera (Mulan), Celine Dion (Beauty and the Beast), Ricardo
Montaner (Aladin), Jon Secada (Pocahontas), among others.
Spielberg and animation
Spielberg and Bluth
While
Disney gave new life to animation, Steven Spielberg was making his own
way. Animation amateur life, Spielberg was also interested in making
high quality animation, and worked with his rival, Don Bluth animation
producer to produce "Fievel and the New World." The box office success
of this and Bluth's next film, "In The Land", Hollywood made him realize
that Disney did not hold a monopoly on animated features. The other
Hollywood studios resumed production of its own animated features, but
still falling into the trap of trying to imitate Disney's 1997 film Don
Bluth, "Anastasia", produced by Fox, is mentioned as the one launched
the Fox Animation Studios and Disney's rival, however, these studies
failed to succeed after "Anastasia" and closed in 1999. Like most
successful productions of Disney, "Anastasia" was attended by Thalia,
who played the central theme of the soundtrack in its versions in
Spanish, English and Portuguese.
Spielberg and Warner Bros.
Spielberg,
meanwhile, switched to TV and worked with animation studio Warner Bros.
to produce "The Tiny Toon Adventures," a high quality animated series
that paid homage to the great cartoons of Termite Terrace. "The Tiny
Toon Adventures" had a good rating thanks to its young viewers, which
inspired the Warner Bros to resurrect his dying animation studio and
once again a contender in the field of animation. The Tiny Toon Steven
Spielberg were continued by presenting "Animaniacs" and "Pinky and the
Brain". The latter not only attracted new viewers to Warner Bros., but
also captured the attention of viewers adolescents and adults.
Bakshi's return
Ralph
Bakshi, director of innovative animated films like "Fritz the Cat" and
original "Lord of the Rings", returned to animation after making a brief
stop in the mid 80's. In 1985, he teamed up with the young Canadian
animator John Kricfalusi and the legendary British band "The Rolling
Stones" to make an animated music video for "The Harlem Shuffle", which
was completed in early 1986. Although the music video did not talk much,
he built a production team "Bakshi Animation" project continued with
the short-lived but well received, "The New Adventures of Mighty Mouse."
Bakshi & Co, worked on numerous projects at the end of the 80, but
the biggest project was "Cool World: a blonde between two worlds", which
premiered in 1992. The production got out of hand and ended up being
severely criticized and forgotten by almost everyone.
Outsourcing animation
The
main reason for increasing the quality of American animation is the
ability to outsource the heavy lifting to cheaper animation houses in
the South and Southeast Asia gaining a large number of frames at low
cost. The script, character design and storyboarding is done in American
offices. The storyboard, models and color books are mailed abroad.
Sometimes causes problems because no final product can be completed
until the frames are mailed to the U.S.. Although budgets have been
reduced, foreign productions houses are chosen per episode, or even per
scene, depending on the amount of money available at that time. As a
result there is a big difference in quality from one episode to another.
This is particularly evident in shows like "Gargoyles" and "Batman":
The Animated Series where, sometimes, the characters seem completely
different from one episode to the dismay of its directors.
Adult Animation
The Simpsons
In
the 90's came a new wave of animated series whose primary aim was the
adults, after an absence in the genre over a decade. In 1989, "The
Simpsons," an animated short based on the "The Tracey Ullman Show,"
became the first animated series in prime time since "The Flintstones"
and captivated a large part of the audience. It was the first hit series
for the fledgling Fox, caused little sensitivity, entering popular
culture and gaining wide acceptance. In 2008, "The Simpsons" seem to
show no signs of stopping, and could surpass "Gunsmoke" as the fiction
program on the air longer the history of American television. In 2007
have released their first film, titled "The Simpsons: The Movie", dubbed
in Spanish and Chinese.
Ren and Stimpy
In
1991, Nickelodeon premiered "The Ren and Stimpy Show," "Ren and Stimpy"
was a quirky series run riot violated all the traditional restrictions
of correct drawings of Saturday morning and instead favored the quirky
style of the short the golden era. Moreover, the series creator, John
Kricfalusi, who had worked as an animator during the downturn of
Saturday morning, was much influenced by the classic works of Bob
Clampett.
Spike & Mike
Alongside
mainstream animation nineties there was a strange and experimental
movement. In a short animation festival in 1989, organized by Craig
Decker and Mike Gribble Spike (known as "Spike & Mike") and
originally located in San Diego. It all started with the representation
of a collection of thematic short, known as the Classic Festival of
Animation, in places of business meetings and trade throughout the
country.
The collections were made mostly by Oscar-nominated
short, works of students of the Institute of the Arts in California and
experimental work of the National Film Board of Canada. The first
festival included works by John Lasseter, Nick Park and Mike Judge.
Judge's work, "Frog Baseball" marked the first appearance of their
franchise characters Beavis and Butthead.
However, the festival
gradually became a film program called Spike and Mike's Sick and Twisted
Festival of Animation and turned into an underground movement of adult
humor and subject matter.
Adult Swim
In
1994, Cartoon Network gave consent to a new series called "Space Ghost"
coast to coast with a particular postmodern turn, showed live interviews
with celebrities, mixed with cartoon animations original "Space Ghost."
The series made the leap with the production of Hanna-Barbera, now
owned by Cartoon Network. It was the beginning of a common practice used
old Hanna-Barbera characters for new productions, as the surreal
"Underwater Laboratory 2021", based on the cartoon short early 70's
"Sealab 2020." Also, Harvey Birdman, attorney, on a mediocre superhero,
Birdman which was originally the star of Birdman and Galaxy trio had
become a lawyer. Its customers, like many of the characters in the
series, came completely from old Hanna-Barbera characters.
In
addition to large animation files old and cheap, independent animators
also began to benefit from new digital technologies. An artist with
sufficient technical skills could explore new styles and forms with much
more freedom. The traditional animation skills of drawing and painting
had given way to digital manipulation and aggressive use new techniques
of animation.
Along with these new programs, the American
audience, particularly in geographic areas influenced by fusion with the
cultures of the Pacific coast, began to adopt Japanese cartoon, or
anime, 80. This growing market for anime videos satisfy the public child
and adolescent, with a large number of Japanese series translated into
English. Initially access was limited to videos, but the anime as it
became a mainstream found its way into the film department stores
throughout the U.S.. As the animation occupies a different place in
Japanese culture, including a range of issues not addressed by the
American animation.
"Adult Swim" is a block of animation for
adults that is issued at the start of primetime on Cartoon Network,
leads the adult industry and has the latest technology in animation.
Adult Swim, which originally aired on Sunday night in 2006 was in the
air until 5:00 AM, and was broadcast every night except Friday. The
series, which is produced exclusively for Adult Swim, as "The Brak
Show," "Aqua Teen Hunger Force" and "Tom Goes to the Mayor", tend to be
surreal and bizarre, but also considered fresh and original. Adult Swim
reissued series "Futurama" and played an important role to avoid the
cancellation of "Family Guy". In addition, it also issues numerous
popular Anime series such as "FLCL", "Lupin III" and "Inuyasha."
Other drawings for adults
Other
TV stations also experimented with animation for adults. MTV has
produced several animated series especially for young and adult
audiences, "Liquid Television" and "Beavis and Butthead". Even USA
Network program found a cult following with his "Duckman show". But the
adult animated series of the 90 most successful was "South Park" which
premiered in 1996 as a cartoon pirate on the Internet.
The more
fast-paced animation and disturbingly clandestine saw the light, the
more dominant force in television animation was, led to an increasingly
frenetic territory and perhaps eschatological, for example in "The Tick
and Duckman."
In 2005, adult animation pioneer Ralph Bakshi said
he would work on another film, "The Last Days of Coney Island" which he
would finance and produce independently.
The decline of the Saturday Morning
After
spending nearly a coma for over two decades, the American animation
industry experienced a sudden growth in the 90. Several new studies
appeared keen to take risks, and found a large number of markets to sell
their talent. Along with the animated TV series, the animation used in
television commercials, video games and music videos. The small
animation studios challenged "Hanna-Barbera Productions" in the market
for TV animation.
In fact, Hanna-Barbera could not compete with
the new varieties of animation on the market. During the time that
dominated the entire spectrum of pictures of the Saturday morning
Hanna-Barbera had virtually no competition, causing a deterioration in
the quality of its series. In the 90's, the study could only offer fried
as "A Pup Named Scooby-Doo" and "Tom and Jerry Kids Show" to compete
with "Fox Kids" and the new "WB Television Network" from Warner Bros.
Hanna-Barbera stayed behind and found himself completely bought by
Turner Broadcasting.
Hanna-Barbera not only had problems adapting
to the changes that are spread all over the TV. The "Big Three" networks
(ABC, NBC and CBS) found its loyal audience being eroded by competition
from new channels, including new strains of "Cable TV" as Nickelodeon,
Disney Channel and Cartoon Network. Video games and movies available on
video also helped change the market, to the point that for a time gave
NBC cartoons altogether. The ABC was bought by Disney, and Disney turned
the grill on Saturday in a series of Disney animated productions.
While
the series animated in large networks seemed mediocre, the cable
television cartoon achieved several successes. Nickelodeon did see light
cult hits like "Doug," "Rugrats," "Ren and Stimpy," "Rocko's Modern
Life," "SpongeBob," "Invader Zim" and "The Fairly OddParents."
Meanwhile, a new owner of Hanna-Barbera, Time Warner, the study focused
on the creation of new drawings for the Cartoon Network. Hanna-Barbera
was an influx of fresh blood and a new generation of drawings of
Hanna-Barbera cartoon was born as "Dexter's Laboratory," "Johnny Bravo",
"Cow and Chicken", "Powerpuff Girls" and " Courage the Cowardly Dog. "
Still,
each new piece of animation was not a gold mine. The Disney animated
films began to suffer in quality to late 1990, after the producer Jeff
Katzenberg left the studio and team up with Steven Spielberg and David
Geffen to form DreamWorks. Also, several animated films were released in
the 90 trying to imitate the success of Disney, but as in the Years
1930 and 1940, the animations of 20th Century Fox and Warner Bros could
not catch a considerable market segment Disney movies that had been
dominant. In particular, Warner Bros, had a string of failures "Cats Do
not Dance", "The Magic Sword" and "The Iron Giant" (the latter being
praised by critics and audiences, but virtually being ignored by most
the public) died at the box office. Warner Bros. also tried to recreate
the success of "Roger Rabbit" to "Space Jam", an attempt to combine the
popularity of Bugs Bunny with basketball superstar Michael Jordan.
In
addition, the market trend of children continued during the 90's,
almost as ubiquitous as a decade earlier. Two major events dominated toy
many children's programs in the afternoons of the weekend: "Mighty
Morphin Power Rangers" in the mid-90 and "Pokemon" from the latter half
of the 90's to mid Years 2000. Until the animation suffered another
revival in the 2000s, a great deal (and many dollars spent) continued to
spend on merchandising.
The growth of computer animation
Yet
another wild card is added to this crowded and competitive atmosphere
with the emergence of a new wave of "Computer Animation". The decade of
the 90 experienced an exponential improvement in the use of computers to
enhance animated sequences and special effects. This new form of
entertainment soon dominated the world of special effects in Hollywood
(the film "Terminator 2": "The Judgement" and "Jurassic Park" included
impressive computer-animated sequences), and was only a matter of time
to find a film produced entirely with computers.
Once again it was
Disney who led this area. Disney animators had introduced
computer-generated sequences gently in his movies, as in early 1991 in
"Beauty and the Beast." A computer-generated magic carpet played a
significant role in "Aladdin." In 1995, Disney produced with Pixar "Toy
Story", the first completely computer generated film. The film was a
huge success and created a new movement, other studies investigated
produce their own computer-animated films (CGI).
Perhaps because
it first developed as a new method of creating special effects, computer
animation was not seen as a form of "children's entertainment." After
decades as related but separate industries, the line between animation
and special effects are eliminated by the popularization of computer
special effects, to the extent that the use of computers in Hollywood
movies has become a natural. The best special effects are often so
subtle they go completely unnoticed. The winner of the Oscar for best
special effects with "Forrest Gump" (1994) relied heavily on computer
special effects to create the illusion of realism, to the extent that
the actor Tom Hanks was seen shaking hands with U.S. President John
Fitzgerald Kennedy. The movie "Titanic" used computer graphics to bring
each scene in three hours, which produced a level of realism that helped
the film itself to become the biggest movie box office tax collection
so far.
The computer animation has also made forays into
television. The series of Saturday morning "ReBoot" gained much
popularity among adults, this was the first of many CGI series like
"Beast Wars," "War Planets" and "Roughnecks". The quality of computer
animation has improved considerably with each new series. Many
non-animated TV series (especially science fiction "Babylon 5") invested
heavily in CGI production, producing special effects of a higher
quality of its predecessors could dream at a relatively low cost.
Other
studies with Disney tried their luck with computer-animated films and
discovered their weaknesses to the monopoly that was putting animated
Disney box office successes. While DreamWorks with "Antz" and "Small
Soldiers" paled in comparison with the productions of Disney-Pixar's
"Bug" and "Toy Story 2", finally got a big hit numbers with "Shrek" in
2001. "Shrek" was a huge box office success, attracting the public on
the production and mastering summer of that year, "Atlantis". Even 20th
Century Fox pulled the oil when it conducted a CGI animated film in
early 2002 entitled "Ice Age". Not all studies were successful at the
box office with computer animation, Paramount with "The Adventures of
Jimmy Neutron: Boy Genius" released in 2001 they did so well at the box
office, but received a nomination from the Academy and later found
success with the television series based on the film which was awarded
the following year.
But the real star of the CGI revolution seemed
to be Pixar. Even before "Toy Story" The study made a name producing
amazing animation shorts (his short "Tin Toy" won an Oscar) and when
Disney tried to create a CGI film on its own without Pixar ("Dinosaur")
the result was notably disastrous.
Despite this success, the
computer animation continues to rely on characters drawn and stylized.
In 2001, living first attempt to create a world completely animated
using "human actors" digital "Final Fantasy: The Spirits Within," which
found a moderate critical acclaim but did good box office.
The CGI
special effects increased to such an extent that in 2002 science
fiction film "Star Wars Episode II: Attack of the Clones" was considered
by its director, George Lucas, as the first animated film that used
real actors. In fact, the CGI effects have become so common that it is
difficult to distinguish computer-animated real life. A growing number
of films begin using completely computer created characters interact on
screen with real parts, as Jar Binks in "Star Wars Episode I: The
Phantom Menace" Gollum in "Lord of the Rings: The Two Towers" and the
main character in "Hulk." While computer-generated characters have
become acceptable actors, fully animated movies with virtual actors seem
to lack a few years.
Disney seemed ready to lead the decline in
hand-drawn animation, despite the box office success of "Lilo &
Stitch", the failure of its hyped summer "Treasure Planet" seemed to
assure that there would be further reductions in the study of Disney
animation. The loss was most damaging to Disney in 2002 when the Oscar
for Best Animated Film went to the artist (by hand) by Hayao Miyazaki,
"Spirited Away" Disney inflicting a second defeat followed the Academy
Awards.
Disney settled all their desks and Dreamworks Animation
also announced it would abandon the traditional drawn animation and
focus exclusively on computer-generated productions from 2003 onwards.
While frame traditional animation is likely to remain supported by the
TV cartoon and TV ads in the near future. The schools of animation
history believe that "the era of classic American design," which began
with the Walt Disney film "Snow White" is about to end. Others disagree,
pointing a moderate success of traditionally animated film "Brother
Bear" and the fact that Pixar has announced it will produce traditional
animation films in their own attempt to revive this art form.
In
2004, he premiered the movie "Sky Captain" and "The world of tomorrow."
Note that the entire film was shot against a blue screen with the
background completely computer generated and all were real actors.
Robert Zemeckis film "Polar Express" starring Tom Hanks with five
characters is done entirely with CGI animation, but uses motion capture
technology to animate the characters.
In July 2005, Disney
announced it would close their studies in Australia in 2006. That study,
responsible for video sequels like "The Lion King III" was the last
bastion of hand-Disney artists. However in 2006, Pixar creative chief
John Lasseter, told Time magazine that could restore traditional
animation unit of Disney, saying that "of all studies should be doing
2-D animation, it should be Disney."
In December 2009, the last
great animated film that has gathered huge profits at the box office is
"Avatar" from 20th Century Fox, directed by James Cameron, has received
high praise for the quality of special effects are really impressive.
Animation Awards
The
animation has become so widely accepted that at the beginning of the
XXI Century (2001), the Academy of Motion Picture Arts and Sciences
introduced the Oscar for best animated film. The two main rivals for the
first year of this award were two CGI films: "Shrek" from DreamWorks
and "Monsters Inc." Disney-Pixar. The award was for "Shrek." However,
there were complaints that the award seemed to be geared more toward
family movies to animated films, "The Adventures of Jimmy Neutron: Boy
Genius" was the third nominee, not the innovative and critically
acclaimed adult film "Waking Life" or visually innovative "Final
Fantasy: The Spirits Within." Hayao Miyazaki's critically acclaimed
"Spirited Away" won in 2002 and the Disney-Pixar film "Finding Nemo"
received the award in 2003.
The Annie Awards were presented at the
Los Angeles branch of the International Animation Society (Association
international du film d'animation or ASIFA), known as ASIFA-Hollywood,
the month of February competing animation for film and TV.
By
Ronald Newman
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